Tuesday, December 27, 2011

Top Picks of 2011 From a Couple Grumpy Old Nerds

Well, another year, another batch of games to occupy our time.  We here at Grumpy Old Nerds felt that given this was our inaugural year of providing snarky commentary at a semi-regular frequency, we should at least give our favorites of 2011 (NOT named SWTOR).  So, naturally, we thought that the two loudest of the bunch would probably give us a decent list.  Well, they didn't disappoint, that is for sure.  So here now are the top 5 games from our own Mimic and Numbspoon.

Mimic's Top 5 Games of the Year

Gears of War 3

It pushes a solid war story that reminds you of those great WW2 epics while allowing you to be a deranged killing machine.

Batman: Arkham City

It's so well done that you really buy into the fact you're playing Batman himself.  It's not a game made to cash in, it's a game made to make you feel like you're really the dark knight.


Uncharted 3

 It rehashes a few things, but you really get that maturing feeling from the characters.  It shows character growth and doesn't ram it up your ass like a 10 ton hammer.


X-Men Destiny

It honestly was a good game, worth playing, and it can honestly be hours of fun if you stop looking for something to blow your mind.  It's just good on it's own, but 6 playthroughs worth of a game is well worth a high-honor to me.
 

Captain America

It's not the movie, but it's sure as shit like you're playing the movie.  You're in WW2, the slang is there, the bad 40s humor is there, the washed out colors, even the style of dress is well done.  And you get to play the ultimate super soldier without trying to defy physics too often.  It was hard to do, but they did it well enough I'd be doing it a disservice by not mentioning it.

Numbspoon’s Top 5 Games of the Year


Portal 2

There was a time when you mentioned Valve and you would either think Half Life or Team Fortress.  So when the first Portal came out as essentially a FPS that did not involve any….well….shooting in the traditional sense, I was skeptical to say the least.  I played it, loved it and wanted a lot more.  Portal 2?  Gave me more.  It is visually engrossing, it makes you think of a solution rather than shoot your way through a problem, and the voice work?  Amazing.  I did not want to miss a single syllable uttered in that whole thing just because of how great it was.  I know we said we wouldn’t go in any particular order….but this is my Game of the Year.  Hands down.



Batman: Arkham City


This game could have easily been my Game of the Year had it not been for Portal 2.  The people behind this budding franchise have done what so many before them were incapable of doing: making good Batman games.  They got writers that know the subject matter, they got voice talent that is passionate about the characters as well as their own work, and it shows in every second of game play.  This is one that you should be giving a try even if you are not a fan of the Dark Knight simply because of how well done a game this is.



Uncharted 3

I am going to level with you all; the Uncharted series is the biggest reason why I own a PS3.  Like the two before it, Uncharted 3 tells us a great story, shows some character development and gives us some insight into what we could be seeing next from our pal Drake and company.  If Spielberg and Lucas are thinking about making another Indiana Jones movie, they need to stop what they are doing and pay attention to what Naughty Dog has put together with Uncharted.  Take notes, boys because these cats can write CIRCLES around you all.


Deus Ex: Human Revolution

This one to me is a pick wrapped in nostalgia.  The first of this series was easily one of my favorites back in the day.  Invisible War was disappointing and I was afraid the franchise would die because of it.  Then Human Revolution finally came out and I have to say, it makes up for Invisible War and it was an enjoyable time.  Though, I do suggest that this one be played on the PC as the console experience isn’t as….rewarding.


Assassin’s Creed: Revelations

Okay, look.  Some person on the staff….I won’t name any names but for the sake of argument I will just call them Spanky…hated this game.  Which is fine, it wasn’t the best of the franchise, I’ll admit.  But the multiplayer is without a doubt, one of the most fun experiences I have had online via a console game.  And the continuation of the Desmond Miles story was what I really enjoyed.  It wasn’t anything new in terms of game play, but if you consider that Ubisoft has been cranking these AC games out every year, it is truly hard to expect drastic changes.  Regardless, I liked the game and it is certainly worth a look.



So, there you have it.  Thanks to the guys for giving us their selections and hopefully we’ll get some more insight into the year that was 2011 before we’re through.  Keep your eyes peeled from more from us in the years to come, and those of you that do visit the site, we just want to take this opportunity to say thank you for the support and don’t stand in the grass.  Just mowed it and she’s fragile.   

The Old Republic: A Knight's Tale

Well I blew the 12 days of Christmas riff. Not entirely my own fault. Holidays sort of sucked my life away. Between work, spending time with my son, more work, and trying to get things done around the house in preparation for Christmas... I sorta didn't get to do what I wanted. So I'm sorry. There. I said it. Never again, though. So take this as everybody gets one, and you just got yours.

However I feel like I should post something now that work and life have slowed down, and what better thing to post than a review of The Old Republic's Jedi Knight? Now in the beta weekend I played a Knight, and I reviewed the Bounty Hunter's story for the site here because I felt it was due a lot of praise for how well it was handled. Now that I'm actually getting some playtime into TOR, I wanted to do the same for the Knight, but with a more expanded venue. So with some spoilers in coming, I'm here to review Act 1 of the Jedi Knight.

Story

As you start off your character has handed on Tython, the new home of the Jedi Order, and is suppose to begin his trials to become a fully fledged Jedi Knight. However the academy is under attack from local primitives now armed with blasters, and doing a pretty good job of stressing out the blaster deflection skills of the Jedi Order. Not to mention attacking and killing Padawans fairly regularly.

So you are thrown into helping since you're one of the most advanced students while the more advanced Jedi Knights are doing more heroic things. This... leads to a long road. Not because you're a chosen one, or that you're so extraordinary that the stars bend to your will, but because your story follows you being in the wrong place at the right time repeatedly. You're a hero, to be sure, but you're not some crusading uber-Jedi. You're just the guy who the Force picks on to do the dirty work. And it shows.

From helping save padawans from flesh raiders, to helping a local Twi'lek village with their issues, to unlocking secrets from the ruins of Tython (swarming with old droids), you just happen to be where you are needed. Really given credence to the whole "will of the Force" thing. In fact this whole planet may be a bit bland, but it's the sort of non-galactic threat that makes it more entertaining. You're not saving all of creation, your just doing something good (or maybe bad) with your own back yard. Of this: I approve.

Afterwards you go on to Coruscant to begin, what I like to call, the decent into hell. Not because Coruscant is bad, in fact it's really entertaining. From helping a guy find his kidnapped girlfriend, to resolving corruption in the Senate, there are dozens of things to do and not a lot of it really seems to affect the galaxy as a whole as an impending doom hanging over someone's head. It's the sort of thing you expect Jedi to do when they're not on some super task they write novels about.

However at the end you seal your own fate by facing down a Sith Lord who stole super-weapon plans and was nice enough to e-mail them to his dad. A REALLY high ranking Sith Lord you'll know well if you read the Deceived novel. Darth Angral. Now... let me make this clear, here. You were just doing a random assignment and you were just the closest one to the issue when things broke bad. Not that they thought a ranking Jedi Master couldn't do it and you could, but you were sort of the Obi-Wan Kenobi of this scenario. You were the only hope. The only one who was close enough.

After killing this Sith in front of Daddy and his home-boys (a whole group of Sith Lords) you've now got a mark on your head. One you keep finding as you travel from planet to planet to recover the Super-Weapon data that was stolen while the Masters take on more dangerous worlds. So they're not at the sidelines, in fact they give you the light work. Again: You're not Jedi-Jesus. Keep this in mind.

With every planet you get to face down another of the pantheon of Sith Lords. All of them are right royal bastards in their own right, and all of them want you dead because Angral says so. But does this really feel heroic? The short answer: Damn right it does! Through the play you never feel like you're some Chosen one, or that you're some unstoppable juggernaut who can do what the Jedi Council cant (though from time to time you can), and as you get closer to the end of the act every boss fight has more and more twists behind it. Mechanics or story, it doesn't matter. The fights aren't just "beat x guy down", there's something going on. It's not like Luke trashed Vader by standing in 1 spot and doing a rotation, you actually fight it out by knowing when to dodge and sometimes when to just hit them extra hard. And often times things get pretty interesting.

All of the fights are memorable, and you get exiting dialog of some sort every time. So it's not a "he's dead, go turn this in" sort of thing, you actually get invested in how things played out. And that's not including the fact that there is at least 1 Sith Lord you can turn into a Jedi. Yeah... I said it. JEDI SITH PUREBLOOD! But I digress... The story sometimes pulled me forward so much I had to leave to go level just to have a prayer of seeing what happens next. You wanted to keep going. And honestly it's just that good. There is no doubt in my mind that this story is so well written it could have been a series of novels and people would have read them gleefully. I know I would have.

Even David Hayter's voice not sounding like his usual Solid Snake didn't slow me down. At first I may have been disappointed, but after a while it grows on you. So much so that if I goof around on a Consular (voiced by the wonderful Nolan North) I feel like he's just too loud. And honestly those moments where ole Dave smarts off with a snarky comment are priceless. He doesn't do things by half, that's for sure. Like telling a "Jedi Killer" that he thought he'd be taller, or cracking a joke with a soldier about which way the gun points, it's well done, even if it takes a little while for it grow on you.

Game Play

This is where things get bad, kids. Not that I don't love the gameplay myself, it's great. But mechanics... ey. Let me start by saying you get a lot of tools in your kit to handle a lot of situations. Damage from built focus points, damage on cooldowns, tanking cooldowns, stun removers, knock backs, channeled damage abilities... you have a sizeable kit. And you can work through a lot of various issues. The problem is one of two things depending on your advanced class.

I've played a Maurader (Sith's version of a Sentinel) and my most beloved character a Jedi Guardian specced for Vigilance. However if you're a dual weilder you're squishy. And I mean REALLY squishy. Pretty much anything can blow you in half, so you have to hit hard, hit fast, and pray to God it dies before you do. On the other side the single saber... well it doesn't hit very hard. You can live through a long LONG string of betting pummeled, but you don't have the power behind you to cause massive damage. So you're slowly dying while barely scratching a boss.

And I've had some pretty epic last stand saber fights, I admit to that. But the talent tree for the Guardian doesn't get interesting until later levels, making all the early choices barely able to keep up with current content, much less shine. Now I'm the first to say I don't want easy content, but I don't want to be button mashing and praying for the stars to align so I can manage that perfect crit streak to win. There has to be a happy medium. And so far it's just not there.

The game is just out, it was released early (they admitted to that) and I hold out hope. So there will be no class changing for me, but throughout Act 1 I felt lack-luster. My story was so good it kept pulling me on, but by gameplay was horrible. Often times so bad I wanted to punch a wall and scream when I had to out level my class quests by 5-ish levels to have a chance to beat certain bosses. And I wont lie... I called in backup from a friend a few times. He wrecked all my stopping points with minimal effort, and I felt good for progressing along this amazing story, but I felt terrible because I needed help to do it. So you can see where a lot of mixed emotions come in with this game.

The Verdict

Between a lot of polish needed, some balancing required, and honestly just some bad design choices, this class is fun. You may want to bring a friend as you take on those big story fights to help you along, but you'll never feel like you're shorted on pure cool factor. If you're wanting a PvP review then I'm not the guy to talk to. I'm a very casual PvP player and honestly I may be good at being the underdog in a PvP match, but this class lacks to compete without support in PvP. At least from what I've seen so far.

People will cry foul for me smashing the difficulty, but you ARE talking to a guy who plays all his console games on easy for a reason. When it comes to this class, I think you'll have fun, and if you can get past Tython, get your ship and apprentice, then you're in the golden age. However just keep in mind that you'll have to be patient with it. Time will bring it where it needs to be, but until then? Enjoy the ride. And some day you can look back at newer Jedi Knights and say, "I beat Act 1 before the nerf bat sent it into orbit!"

And that's always a good thing.

Papa Mimic's Final Score: Under Construction

Never score something that's a work in progress, folks. And this class is just that: A work in progress. When things change (or Act 2) comes along I'll throw you another review, but until then enjoy your gaming, and I hope you had a great Christmas and a safe New Years.
Monday, December 19, 2011

What We're Looking Forward To....Week of December 19 - 25th

Do we really need to say it?  We have only been going on about it since the last Beta weekend.  We've been spending as much time as we can there rather than working on this site, which...we are sorry.  But come on....you'd do the same thing if you were us.  But you really are going to make us say it.  Well, fine.  What we're looking forward to this week?  Is this:



That's right.  Postal 3.  The game we are most looking forward to this week.  Why, with the rich stories, in-depth character and class customization coupled with the....I'm sorry.  I can't do this.  I just can't.  How many of you people actually believed this?  I mean seriously.  I want names, because wow...you need a smack upside the head.  What we are REALLY looking forward to?


That's right.  FINALLY!  This game has been eating away at us for months, YEARS even!  And finally it is upon us.  We have been loving this (mostly) and hope to continue to do so for some time after the "newness" wears off.  This, could have easily been the best game of this year, and next year for that matter....time will tell won't it?  So for those of you who have enjoyed the early release time?  Congratulations and keep up the good work in there.  The community, outside of a few issues has been great.  As for those of you who haven't picked it up yet?  Give it some thought.  It isn't your idiot neighbor's MMO.
Tuesday, December 13, 2011

Bah Humbug: Mimic's 12 days of Christmas Pt.1

Normally by now most people don't have their shopping done. You should, but most of you don't. You'll wait till the last second, praying for that perfect item to come in stock, or that sale on the item you want to get for someone (but don't want to fork over the cash). And every year you tell yourself "I'll have it done early next year." But do you ever? Well some do, I admit. But most of you? Nah. You're like me and slack off till the last second.

Fear not! For I have come to help you pick out gifts that most likely haven't been thought of, asked for, and fit into a small budget. These gifts may not fit your intended hopeful every time, but I'm here to review and suggest items to help out you last minute shoppers hoping to get what they want. Now this is in addition to the wonderful reviewed items we've done here. I couldn't recommend a copy of Gears of War 3 enough for a gamer. But they may already have that, or you can't fork over $60 for a friend in this economy.

So starting today I'm going to throw out three movie ideas for your movie lover. Different genres, and to be fair it's not the sort of thing most people think about right out of the gate. So without further pimping I present to you Papa Mimic's First day of Christmas (shopping).

Everyone has that friend who's into the sort of movies that seems absolutely outrageous. Or maybe you're like me and you like twisted concepts because they're fresh (or somewhat fresh) and they appeal to you. However there are few classic movies with that sort of feel. Every so often someone makes a movie with a concept that cannot be repeated. And in moments like these there is only one true movie that stands out: The Crow.

Sure it's well known for being the movie that killed Bruce Lee's son. Hell, it's also filled with images that make you question if perhaps the director was a closet Emo, but there's no denying this movie was good. It may be strange, it may be violent as hell, but it really expanded the concept of what could happen if you tried to fuck up someone's happy ending. This movie has been one of my favorites since it came out, and now it's out on blueray. So HD undead men with swords and guns who heal instantly? Yes please.

You can pick up a copy of this movie for less than $20, and even at your local Wal-Mart if you don't feel like being a pro and going Amazon or to a more major retailer like Bestbuy. Honestly for a Blue Ray this is a decent price, and considering the movie has endured well through the years on it's own, the face lift only makes it more accessible to your big movie fan who might enjoy a movie made before the Star Wars prequels.

The next movie on the list isn't actually a movie. It's a series. Now most people probably just flinched. A season of a series can go for as much as $80 without breaking a sweat. Entire series have gone as high as several hundred dollars. However you can get a complete series for a sci-fi show many consider to be the most under rated classic in history for a mere $26 if you catch it at the right place at the right time. AKA: Amazon right now. The series I mean? Firefly.

Originally a blend of Science Fiction meets a western, this show bombed in ratings quit simply because Fox is run by idiots. They rushed the show long and killed it by the time they were 10 episodes in. However the DvDs have a 12 episode list, and is a great distraction for anyone who has become a fan of Nathan Fillion from his work on Castle. In fact the show has made so many small nods (and sometimes big ones) to Firefly that it's no hard transition for even that crowd to enjoy this show.

And if they like it they'll probably fork over even more cash themselves to get the movie. However this is a great series that really is worth the time, and I'm sure you'll know someone who'll love it this holiday season. So if you can't afford a season of Castle or you just know a nerd who needs some love: There you go.

My final pick is for comedy fans. I figure we've covered gritty, science fiction with some action and some comedy, but what about the laughs?! Well I got you covered. Most people may not have seen this pick, which is sad. It's popular in that George Clinton the Parliament Funkadelic sorta way, but not in the Beiber sorta way (thank God). If you know someone who's sense of humor is somewhat crude, or if they just love people like Ryan Reynolds, then might I suggest 'Waiting'.

A movie about a day in the life of a crew who works at a restaurant, puts up with their own small life issues, and try to have a good time despite it. So if you know someone who works at even McDonalds, goes to college, or maybe just likes the idea of a cast FILLED with stars (I dunno how they afforded it) then they'll enjoy this one. And you may want to spread this word. Because Reynolds does state the cardinal rule of eating out: Don't fuck with the people who make your food. You have been warned.

That's today's gift ideas, and tomorrow I'll hand you some more. I do take ideas on a type of gift, so if you're stuck and need some advice, I'm here for you. And remember I'll be doing these once a day until Christmas it's self. And on Christmas day... well no more gift ideas (cheap bastards) but I'll throw you a little fun. So this is Mimic wishing you a safe and happy holiday season, and saying good night.

~Mimic
Monday, December 12, 2011

Coolstorm and Numbspoon (Don't Really) Go to the VGAs




The VGAs were coming, and we here at Grumpy Old Nerds felt like we should be there...and then we realized the cost of travel, lodging, and actually getting in was a little too steep. So instead, we had our own Coolstorm and Numbspoon put on their finest tuxedo t-shirts and watch the event from their homes! So without any further adieu....

Numbspoon: Well, the Spike TV Video Game Awards were held on Saturday the 10th of December, and Coolstorm and I caught the whole thing.

Coolstorm: Unfortunately, usually with each year of the VGAs, only the first 15 minutes are worth watching to catch the really good trailers and then avoid the rest of the abomination, but sadly this year I was like a deer staring into headlights of an oncoming bus.

Numbspoon: There was no turning away, and for me it was a gross reminder that not only do the folks in charge of the event know NOTHING about the people in which the show is meant to be geared towards, they also can’t tell a joke to save their lives.

Coolstorm: Indeed, year after year the show comes off as unrehearsed, being filled with washed up has-beens for actors that have reached their peak of success and are trying so desperately to climb up to any further success they can get their greasy paws on.

Numbspoon: Exactly. So what we are going to do is just go over most of the aspects of the show and examine where they went wrong, what they did right (HA!), and anything in between. The usual review format, really. You ready to do this Coolstorm?

Coolstorm: Ready, Numbspoon. It won’t be pretty, but the worst has already happened to me for the night. I am hoping the nausea will subside.

Numbspoon: Well, I think the best place to start would be with the host. On paper, Zachary Levi ticked all of the things that I would expect from a host of an event such as this. He is a star of a show that has a fairly significant cult following, he himself plays games, and he can be a bit of a smartass. Here’s the problem though….he was pretty damn awful. Though I still would have taken him over Neil Patrick Harris.

Coolstorm: That’s a pretty bold claim. I am unable to say anything about NPH’s performance because let’s face it I watched last year’s VGAs only long enough to see the debut trailer for Mass Effect 3 and then went about my business. However, I am sure NPH was a lot more charismatic in his performance than Zachary Levi. Levi bored me nearly to sleep. This host definitely pulled off being a smart-ass, I won’t deny that. His executions on his jokes were horrible though. You said he plays games, but with his performance, it almost seemed to me like he knew just the basics. Like he had a brief read through of Video Games for Dummies before he stepped on stage.

Numbspoon: I do agree there. It seemed as though, despite what we are lead to believe, he knew damn near nothing. Which leads me to another point…where was the actual gamer presence?

Coolstorm: It’s like this every single year. A bunch of celebrities that claim to be avid gamers and end up trying to toss out masturbation and dick jokes that stereotype the gamer nation. With these awards shows it seems to me to be less about the players and more about the marketing. This is just one big business ploy to try to get gamers to go out there and grab the games that have already been on the market for a few months now.

Numbspoon: We’ll get to the stereotyping bit in a moment, but I want to build off of what you are saying…I do agree, but it seemed to be even worse this year. I mean, look at those dipshits from that TV show Workaholics. Did you notice they said Albert Hitchcock? What the Hell? Was that supposed to be funny?

Coolstorm: Idiots, that is all I can say. I do give credit to one of the jokes on the show though. The “social gamers” sitting together around a table playing on their cell phones not even bothering to be social with each other was pretty good in my opinion. I believe that’s the only credit in entertaining me with humor that I will give them.

Numbspoon: I did have a mild chuckle, but to me, it was quite a dated remark. I would say that we are expecting an awful lot out of the presenters, but when there are people like Ice T and Kobe Bryant out there, you know….people that are bona fide celebrities that actually PLAY games that they could have tapped into….I don’t see much of an excuse here.

Coolstorm: What’s even more inexcusable in my opinion is the fact that they have someone with a huge amount of gaming knowledge in the beautiful Felicia Day, but what did they use her for? A wall clinging game, swinging a katana half an inch from the audience to slice fruit, a cupcake contest, and presenting one award. She was definitely the best actress on the show, but with her knowledge, they really need to have her host the show.

Numbspoon: AHA! Yes!! She would have been more effective as the host of the event rather than Levi. At least she was energetic and enthused about the product.

Coolstorm: It’s a shame that this show cannot be taken as seriously as any of the other shows out there.

Numbspoon: I think they are all equally dull. And the VGAs were, if I’m to be honest, trying to copy the MTV VMA bullshit nonsense that stopped being funny around 10 years ago.

Coolstorm: You do have a point, but I have seen some of the presenters at least show some enthusiasm when they announced a winner. With this show it was like “Your winner is….Uncharted 3…yay…” and the whole thing was done with tons of sarcasm. I was reminded of Ben Stein a LOT tonight.

Numbspoon: Well, I am not entirely convinced that anyone gives a damn about this award. Anyone that is actually worth mentioning, at least. If you are Activision and Blizzard I am sure you would rate the VGAs up there with the damn Oscars.

Coolstorm: Speaking of Activision, Modern Warfare 3 won the award for best shooter, the very shooter we gave a 3 out of 10. There were only two other contenders mind you, but paying attention to the live chat during the show, I noticed that the odds were highly stacked against CoD, with the majority of the chat stating that Battlefield 3 was the more superior of the two.

Numbspoon: Well, our score notwithstanding, I do agree that Battlefield seems to be the more popular, not to mention the fact that Gears of War 3 was also in the mix. Gears, in a lot of people’s minds, are a solid Game of the Year contender, after all.

Coolstorm: No doubt Gears of War 3 is good; though I have trouble classifying it as a shooter when you’re not in first person. In my opinion it should have been categorized in action/adventure, but yes it definitely should have been a contender for game of the year, but the winner of that was a game that we still don’t get why it is so popular. That’s right, claiming the game of the year is Elder Scrolls V: Skyrim.

Numbspoon: The category was shooter, not First Person Shooter, so there is that loophole there. As for Skyrim….I really can’t explain it. You heard the ovation Arkham City got in comparison, or even Uncharted 3. And nothing against the series…I mean I have tried to like the Elderscrolls games…I just cannot for the life of me get into them. Dragon Age: Origins is far superior in my opinion.

Coolstorm: I agree with you there. Sure, there might be better ways of advancing your character in that game than in others and more to explore, but the way the characters interact just seem so dull. I will say this about this year. Not ALL of the awards went out to the undeserving. I was happy to see Uncharted 3 win a few as well as Portal 2 and even Mortal Kombat. What about you, Numbspoon?

Numbspoon: They were kind of no-brainers, though. I mean, did they deserve recognition? Absolutely. Does it matter considering the source? Not. So. Much. Let me put it this way. Them getting it right and recognizing those games for things that they obviously deserved to be recognized for is like rewarding a 40 year old for getting dressed on their own; a feat they have been performing since they were tiny.

Coolstorm: The awards almost seem like a simple pat on the back than anything else. I mean did you see how horrible that trophy looked? Who would be proud to show that off? Oh and what are your thoughts about the Legend of Zelda series winning the first ever hall of fame achievement?

Numbspoon: I just kind of shrugged that off to be honest. I get that Zelda is iconic. But there are other things out there that might have deserved the first spot more. How about Donkey Kong? Mario? Doom? Wolfenstein….I can keep going obviously. Hell, you could even make a case for Frogger. The thing that caught my attention though was Miyamoto trying to figure out what in the blue hell that trophy was. He seemed genuinely terrified of it.

Coolstorm: I would have been ashamed to have been there. If I were Miyamoto san I would have said “I have brought shame to my country for winning an award from this place” and tried to commit Seppuku with the end of the trophy.

Numbspoon: I think that might have made it worse. BUT aside from all of that rampant stupidity and utter shit that the VGAs had this year, there were also some things we liked. Granted, they were all trailers…but still. We liked them.

Coolstorm: Absolutely, and one of the things we liked was without a doubt something we were looking forward to the entire show: new clips for Mass Effect 3.

Numbspoon: It was great, but honestly I want the game to come out. Enough hype…give us the goods!

Coolstorm: Another item that caught our attention is the new game from Naughty Dog, creators of the Uncharted series. The title of their upcoming game is The Last of Us.

Numbspoon: Yeah I am still a little iffy on this one. Don’t get me wrong, I love Naughty Dog and I am glad to see them continue to get bigger and branch out into different titles. I hope they become even more successful than they are now. But I am not a big zombie guy. Never have been. So as great as this looks now, I am still kind of thinking….what else you got?

Coolstorm: Zombies? Genetic mutations? Aliens? Hard to say at this point what that was, but the antagonists in the trailer didn’t appear to be a typical zombie as far as facial features went. I believe though there are fans still wanting that serious zombie game, which Dead Island failed to deliver. If anyone can pull off the next survival horror game, I have high hopes that Naughty Dog will be able to do it. Now, let’s talk about those two game trailers that left us a little confused: the new one from Bioware, and the new Metal Gear game.

Numbspoon: I think it is great that Bioware is trying something new, especially the RTS…that is a genre that could use some life breathed into it. But why Generals? Does this mean they now are working on all future Command and Conquer properties, or is it just this one? It is really hard to say at this point. As for Metal Gear…this one probably is the most head scratching. This was originally going to be called Metal Gear Solid: Rising, and we’d been hearing about it for a few years before all fell silent. So now we learn that it is being picked up by Platinum Games and is going to be redone, complete with a weird as hell name to boot. Metal Gear Rising: Revengeance? The hell you say??

Coolstorm: The theme of the game from the trailer seems a bit redundant doesn it? Revenge with a Vengeance! Is this one of those rough translations that just went somewhere horrible? I'm really concerned for this game as Raiden is the main character again, which last time that happened with Metal Gear Solid 2, I disliked it. Metal Gear should just belong to Solid Snake. The gameplay also concerns me, as it seems to be loaded with gore and focuses more on swordplay than the covert stuff that the Metal Gear series is known for. It almost looked like the game was copying the Wii classic (do they have those?) No More Heroes.

Numbspoon: Hard to say with anything coming out of Japan. Nine times out of ten, the whole thing will wind up confusing the hell out of you. ESPECIALLY if it has a Kojima stamp on it.

Coolstorm: Yes Kojima does tend to have the ability to be artsy to the point of you just mouthing "What the hell?" by the time you either get mid-way or to the end of the playthrough of most of his work. As much as we've talked about some great trailers, there were a few that it definitely seemed like we didn't care about. One game though we appeared to have mixed reactions on, and that was The Amazing Spider-Man, I was impressed by the trailer, it seemed like they are trying to redeem themselves from Spider-Man: Edge of Time, which our own Mimic gave a rather low score to, but still pretty generous compared to other reviewers.

Numbspoon: Well, you are looking at it from a totally different perspective. I see it as not so much a redemption for that game at all. I see it as another game adaptation of a movie, far removed from the story of the Web of Time and Shattered Dimensions games.

Coolstorm: I gotcha. All the same though, I think it looks pretty awesome and hope it delivers. Any closing comments?

Numbspoon: About this awards show? Absolutely not. Matter of fact, I think we have given it far more attention than it deserves. I will say that we are putting together an end of year piece that will talk about a lot of the games that were honored in the VGAs, as well as each of us at Grumpy Old Nerds giving you our list of favorite games from 2011.

Coolstorm: You heard it from the boss man, thank you all for taking the time to read this. We definitely appreciate it. Also, Felicia Day if you are reading this…You know how to contact me, I look forward to seeing your e-mail. Yes? No? Come on we could get married, I’ll take your last name, we can have kids and name them after holidays. Things like Christmas Day, Columbus Day, and Turkey Day. Good, huh?

Numbspoon: …..Absolutely not.

Coolstorm: Eh, was worth a shot.

You can follow Numbspoon and Coolstorm on Twitter @Numbspoon and @cstormscreation respectively.
Friday, December 9, 2011

Then and Now: From the Best to the Worst

Remember the good old days? Which is sort of the point of both our site and the name of it, to be honest. But to be specific I'll start with a single game that defined my generation. Street Fighter 2. It had no story, almost no purpose, yet we loved it to death. We loved it not because it was the most hyped game, but for some reason it was just great. We'd beat up on our friends for hours and if you were anything like me there were house rules.

Little guidelines you had to follow when fighting each other. Our largest one was "no beating up in the corner". So if you got someone in the corner you had to at least jump back and then back in before the next barrage. It was just friendly competition. In fact I still play like that to the computer of modern fighters as ingrained as that rule was.

But even in the old days of Street Fighter when everyone was learning those complicated controller manipulations to pull off special moves and super combos, I was trucking along with just knowing how to throw a fireball. I was cool with that. I used angles and regular attacks to beat up on friends. Sure it wasn't the popular way to go, and some would say it's half the game, but I disagree. It was a viable tactic seeing as until the recent rise in fighters hailing the "super-mega-combo" as the end all be all of the game. Which is why I don't play fighting games much anymore. It's less about fun and skill as simply throwing out special moves to win.

However in more modern games sometimes a company will get something so right the first time you fall in love. It speaks to you and you just cannot help but love it for what it is. It inspires fanboy syndrome. Hell, we here have a certain amount of that for The Old Republic if you couldn't tell. But what about when the things you loved are missing, even though the rest is still there? Or worse yet: If the thing you loved the most is there, but they replace the rest. That's today's topic.

Much like the difference in the original Star Wars trilogy and the prequels, sometimes things change so much that only the very core is still there. And sometimes it's just not enough. We go from truly moving epics about Luke Skywalker and Han Solo to a large alien CGI named Jar Jar Binks who's only purpose was to force comedic situations in absence of something more creative.

But take heart, I wont be smashing Dragon Age 2 today. As much as it deserves it, the fact it showed up on Yahoo's top 10 overhyped games is statement enough for me. For now. Instead I look towards something more recent, but not less depressing. Especially when you consider that a lot of people I talk to keep playing this franchise, but lamenting some of it's horrible game play just to get to the engrossing story. Even our own Numbspoon has said as much to me. And he is the first one to rage all over something for the slightest trespass.

In 2007 Ubisoft released a game now well known, but at the time seemed like a stretch from the usual fair of gamers. Assassin's Creed. At the time it was the end of the fighting game, the start of the shooter, and hack and slash was pretty much dead. In fact the stealth and patience experience was so lost on the gaming populace so long ago, it seemed like a distant memory best forgotten.

Yet Ubisoft gave us a game based around a fallen Assassin trying to do good, and to earn his way back into his order. An order dedicated to preserving life as much as they were trained to take lives. Fighting a religious organization that even today claims to work only for the betterment of humanity, even if some of their most prominent members need to remember that compassion isn't something reserved for the few. And through this game you see the good and the bad of zealots on both sides. Not to mention a wonderfully crafted story that had me enthralled from the first few moments.

That is how a game should be.

However in the years since Ubisoft has churned out new episodes to the franchise regularly. Almost yearly I think. Pumping us full of Ezio Auditore da Firenze, another descendant of Desmond Miles (our real hero) who we play to teach Desmond how to learn his skills as an Assassin. This was great to me... at first. It was a wonderful way to change the all-powerful feel of how you were at the end of the first and continue the story on both sides of the Animus.

The game's story was no less epic, but it didn't have the sense of urgency that the first had. And it left me wanting by the time I was just over half way through. I didn't feel like there was a pressing need to keep going over the course of years, and there was no over-arching plot after I'd gotten my revenge on most of the men who'd had my family killed. In fact the very reason I cared so little was because it seemed like Ezio took a few years of vacation between kills. There was no momentum like the first one. And towards the end I lost interest. Even the great story didn't pull me forward like it should have.

When Brotherhood was announced, however I was happy. They fumbled a little, but I'd read the book for Assassin's Creed 2 and I could run along on the next adventure of Desmond Miles with glee. Then we saw that it would be Ezio... again. Now I didn't hate him in the second one. Despite how lax he seemed to be, and how completely inept he seemed to be about keeping to a time table, I didn't really hate him. And I hate to throw racial slurs, but that spaghetti eating bastard needed to keep out of the next game and give me someone with more spine. Or Altair. Same difference, really.

In fact I realized I hated Ezio's character so much I couldn't even bother opening the copy of Brotherhood I had on my shelf for months. Eventually I sold it without so much as opening it. So someone got a 'second hand' copy of an unopened game. And I honestly hoped they liked it. I read the book and read up on it on wiki because the only reason I even cared in the first place, I discovered, was the story. And even then the story seemed weak to me. Maybe gameplay changed it, but I was not impressed with either format.

This year we get Revelations. And while I've been heavily against giving Ubisoft more money for milking me so far, I bought a copy. Now I will say I'm maybe an hour or so into the game, so that that as your grain of salt. However... this game is just bad. All the elements of the first game (one that continues to sit on my top 10 of best games ever) that I enjoyed are just not there. Rehashed ideas, badly scripted action sequences merged with gameplay, and meager plot pushes so predictable that I could have made money betting on it if I'd cared, just don't fill the hole made from their previous work.

Things are either far too simple or horribly complicated. There aren't any middle grounds to find. Even the carriage chase scene within ten minutes of starting the game is tedious and caused me to lose synch at least five times before I lucked out and reached the checkpoint by the skin of my teeth. I honestly think Ubisoft expects you to play this RIGHT after the last so you don't need to relearn the controls. But since I not only haven't played in the better part of a year, but also go it for a different system: I did need some tutorial.

Now it's there, they tell you, but they don't give you a gentle grade. They skip the gentle reward level made to hook you with the feel of being a heroic protagonist in preference for making you learn super combos before your system has warmed up. The story, I'm sure, is still top notch. In fact I'm DYING to know what happens, but within the first twenty minutes of the game I was so angry at it I wanted to punch someone in the face as hard as I could.

So will I play through the game to see the next chapter of what is surely (I have no doubt) a great story told with third-rate gameplay designed for the non-casual gamer? Probably not. There's no hook here. And while the story should be the hook that keeps me coming back, it's easily the most frustrating part of the game when you hate playing it just to get to story moments. It makes as much sense as punishing someone for reading a book and expecting them to keep their library card.

Ubisoft has taken a game that rates up there in terms of how great it is, and ripped it's sequels so horribly that I now honestly see the franchise as the proverbial Jar Jar Binks of video games. I don't know if I can stomach another round of it, and maybe I should just trade it in. But with all the games that could have been great this year it seems so few actually make the grade where it counts. I'm starting to think I'm too old to enjoy modern games. I don't want to master a controller to play, I want to just play for fun.

So is Ezio the cause? Mostly. He's not an interesting character. How much would we all love Han Solo if Lucas had cast Tom Selleck instead of Harrison Ford? The story wouldn't have changed, but there's no feeling of connection with the character. Which is huge in games that rely on story as much as these do. Now I eagerly await the game where you're just Desmond the whole time. One where you're not forced to play Mario and Luigi's bastard uncle. But until then I may just get the book and read up on wiki to keep up with the story until the game is released.

And to Ubisoft, "Mesa thinkin' you's all ca-wazy if'n yousa wantin' to keepa dis fwanchise alive!"

Thank you, and may the Force be with you.

~Mimic
Monday, December 5, 2011

Get Off My Lawn: GamePro Special Edition

Well let's start this article off correctly. As of today GamePro, a site and magazine dedicated to reporting on video games since 1989, goes the way of the do-do. Why post this here, might you ask? Well it's because we here at Grumpy Old Nerds are happy about it. Sure it's a little mean spirited, but we're not paid to do these reviews, nor do we get early copies of games.

We, in fact, do this because we enjoy it. Even when we're ripping on your favorite game, we know we're doing our job right because it's our passion. And honestly we have the obligation to report properly. Not to what you want to hear or what we think ourselves. Or at least most of the time. You'll notice we mark certain reviews as Editorials for a reason.

So a few days ago while searching through some info on The Old Republic for an upcoming article, I found a few minutes of review that, honestly, if someone got paid for doing it they should be laid off. Which made me happy to note that it was GamePro and they were, in fact, being laid off. Now this strikes deeply to the rest of us on the site because we have no asperations of being paid for our work. We just do our thing, enjoy what we do, and work 40+ hour weeks to pay our bills. Yet in the span of 44 seconds... I noticed something fishy.



Now we here at Grumpy Old Nerds don't review everything. We can't afford to. No cash inflow, ya know? So we try to get to the big stuff, we definitely get to the stuff we're interested in, and for the most part we don't force a review. Even my review of Multiplayer Gears of War 3, Modern Borefare, Skyrim ect were games I wanted to try out at least passingly. So I don't consider that a stretch to write up my impressions. But if we ever ran into a brick wall of just HATING something we wouldn't review it. So you will not see a Twilight MMO review here. We'd rather be run over by Steve Hawking until dead.

Yet within less than a minute of the review posted here: I noticed that someone at least was phoning in a review. Now granted we sometimes don't complete games before we review because sometimes that could take a while. And without getting them in advance as a recognized press site we don't feel like we're doing you ANY favors if you're sitting on the bench by making you wait 2-3 weeks before we tell you what we think. So sometimes we blast out reviews after a couple days of play or whenever we feel we've gotten a solid grip on the game.

However we refuse to accept phone-ins as a valid review. We don't get paid, therefore we have integrity or nothing. Not to say the two are exclusive, but you don't do this sort of thing for simple fun without having some integrity about it. Yet while I watched this review I couldn't help but not that after (supposedly) playing the TOR Beta since the friends and family access level (long time ago) she couldn't remember the name of the Republic.

In fact called them the 'Blue-Side' or 'Alliance Side'. Now I may forget names in reviews here and there, but I go look it up when I sit down to do them. It's courtesy. But this was such a huge part of the character creation alone... I had doubts. This is within 44 seconds of a 10 minute video, mind you. So by then I knew I was in for a bad ride. Not from being told the Sith Warrior's story was slow. It sorta was for me, so I get that. But not remembering a major mechanic? That's... not professional. There. I said it.

And also keep in mind by 5:47 miss 'Love You Long Time' admits to not getting a companion yet. After being in the game since F&F beta. And I got my first companion in less than 3 hours on every class I played.

Just saying...

Well I won't detail the rest of the review, because honestly some of them seem to be trying, and honestly seem to have valid points, but when you hear the bit about how the story gets in the way of the game and that Bioware doesn't know how to write a story because WoW's Death Knights had a better story... well if you're a die-hard WoW fan you may get it. I'm a recovered Warcrack addict. So I can sorta see it, but the differences are night and day between how story is displayed. Being that WoW is subtle and none of your quests really matter, where the TOR ones are prominent like an RPG game.

So what's the point of all my ranting? Because officially today GamePro is completely no more and after this horrible review (not only do I disagree, I also see most of it as unprofessional) I will not lament their passing. In fact I have my days where IGN and Gamespot upset me with fanboyism. In fact I can list at least 1 game that got good reviews from both, got great critic revies on metacritic, but got decimated by player reviews so badly it was clear that someone got paid. And if I mention the name of that game Numbspoon will just keep talking about 'Regan Smash' while I turn myself purple and foam at the mouth. So we'll skip that.

However the point is thus: We at Grumpy Old Nerds support different view points, welcome opinions, and even want competition even though we do this for free. But we do not want to see people acting like spoiled kids because they're getting laid off, or taking the money and not reviewing their assignment. If they paid us to review? We'd do the Twilight MMO. Depending on the cash. And we'd try to be objective as we could. In fact I might get my girlfriend to proof read it. She's a team twinkler. But I didn't dump her despite that. See. I do have a heart.

So on this joyous day we invite you to remember the 5th of December. The day where twits and idiots joined the working class on the unemployment line.
Sunday, December 4, 2011

Numbspoon's Star Wars: The Old Republic: A Love Story.

Dear Bioware,

I know we kind of had a fight the last time we talked. You said Dragon Age 2 was great, I said I hated you…then you talked about The Old Republic, and I said go to hell you’ve been working on it for 3 years, I wanted some commitment….and I left you. Sure we saw each other from time to time when I’d play Mass Effect, or Mass Effect 2….but it wasn’t about you. It was about Shep and company. Joint custody of the kids was great. I was moving on with my life. And then I got that email with that magical phrase, “You are invited to test Star Wars The Old Republic”.….damn you and your way with words. I promised myself I wouldn’t fall for your act again, that I knew better….I wasn’t going to let what happened to me in Kirkwall happen again. But that email was just so…damn beautiful! So I played it the first time…a Sith Warrior, with a scar on his face. A scar that represented the scar you left on my heart Bioware…a scar you left on my heart.



Creepy? Oh my yes, but let’s face it, Dragon Age 2? TOTAL disappointment. Hell, I know a certain fellow by the name of Mimic that went on a month-long tirade at the mere mention of that game. We’re talking a full-on Reagan Smash kind of tirade. But when I had the pleasure of taking part in a Beta weekend, I was enamored with this title….and I HATE MMOs. No seriously, ask the others. I have been of the opinion that anyone that takes legitimate joy in a game in this genre is severely and irreparably brain damaged. But this? No no no…this is damn near brilliance in digi-whatsis form. It takes everything I LIKE about real games and puts it in an environment where if you wanted to mingle with sticky human people…you could. But you could also tell them to suckit and you go on your merry way. (I like the suckit option myself). I wanted to tell my chums at Grumpy Old Nerds all about my experience, but due to the NDA at the time, I could not. Looking back though, even if I wanted to…I was so hypnotized by what I was seeing, I am not sure I could have adequately given a description that would do it justice.

So when word came out that not only was I going to get another crack at the Galaxy Far Far Away, A LONGER Time Ago than when George Lucas decided to shit on the franchise….I was ready. When I found out that my friends at Grumpy Old Nerds was going to get to play along with me? I was absolutely EXTATIC. So, if anyone is curious as to why there were no updates on the site until recently….SWTOR and gearing up for it would be why. We meant to do stuff…really we did. But we had SWTOR Fever. Yes it is a real thing. And no it isn’t a rash. So you should probably get that looked at.

For my second go-round, I decided to take on the Jedi Knight as I was a HUGE fan of the Knights of the Old Republic games. So, when I found out that writer extraordinaire, Drew Karpyshyn was responsible for the story of this class, I had to give it a whirl. Now let me preface what I am about to say with before I even got a chance to test the game, I was planning on becoming a Trooper for our guild. Mostly because the “Can we shoot them now?” mentality is pretty much…well…me. However, getting my feet wet with the Knight made me realize that there is no way in hell I can start with any other class for the Republic. The Knight’s story is just too damn good. I am not just saying that, it is outstanding. The further along I went, the more I wanted to experience. I was absolutely dumbfounded when I got to touch down on the wilds of Taris, going through the planet I could make out little pieces of the civilization that was there during the time of KOTOR when I was leading Revan, Bastila, Carth, and Canderous through her streets. Combat with a lightsaber I had figured would seem repetitive and clunky, but somehow the developers managed to make the process engaging nearly every time. There were numerous occasions where I had to remind myself that I was actually playing an MMO. But on to the less glamorous bits….like functionality. I took to the whole MMO process easier than I expected, simply because when I listen to fellows talk about their game experiences, I swear they seem to be speaking in tongues…the urge to drown them in holy water and set them on fire is great, I assure you. As for hardware issues….not to be a dick, but I had none. The machine that I play on was custom built to ensure I would be able to play this thing at the highest level possible. To borrow from former President George W. Bush: “Mission Accomplished”.

I did notice some bugs and glitches in the game that I am sure will be addressed before launch if not shortly after, and the matter of hearing everyone else’s companions run their mouths was more than a little irritating, but all in all this game has ruined any chance of another MMO coming along and convincing me that anything other than SWTOR is worth my time. The bar, she has been raised to a standard that is going to take a lot of work to meet let alone top. Which leads me back to my letter to Bioware….

I just wanted you to know, I forgive you. DA2 never happened as far as I am concerned, and whatever differences we had…we can work them out. I know we can. It is clear to me now that SWTOR is proof that you learned your lesson, and I for one am ready to give you another chance. Just don’t break my heart again. I swear if I see a damn gungan at any point, there will be blood.

Huggles,

Numbspoon

Saturday, December 3, 2011

Calm Before The Storm: Star Wars: The Old Republic - Testing Weekend

"Holy Shit!" Those were my first words when I read the e-mail saying that I was chosen to test out Star Wars The Old Republic last weekend. I felt like I won the lottery until I was told that everyone was testing it out this weekend. Still even though I was one of the mere common folk I still had my time to test it, and by the maker I used Friday night, weekend, and Monday night to play the game to the fullest. There is so much to cover where do I even begin?



Well I will start off about with how I progressed. I didn't do what Mimic and Numbspoon did and took something to 20. I didn't want to progress that far knowing I would just have to do it over again, but thinking about it now, I would have no problem with doing exactly that. Instead though, I had the Consular at level 13, Inquisitor at 12, and Smuggler at 12 and tested the rest of the classes to about 4 or 5.

Let me just say this about the game, this isn't one of those "my basic computer should be able to handle the specifications" games. I have a fairly old pc that ran World of Warcraft fine with no lag. This game I had moments of severe lags and crashes, which while yes the game was still in beta, I was having more problems than my buds were, so I know the problem was coming from my system. I recommend getting one of those video cards in the hundred dollar range and above for maximum enjoyment. Regardless of the few crashes I had and some of the graphics being not so great on my screen, the game is amazing,

Don't get me wrong though, it's not true perfection. Here are some down sides that I discovered. Customization is really lacking, basically it's the same customization that you have seen in other Bioware games; limiting, and being Pre-Mass Effect 3, lacking long hair options for the female characters. That's not to say that this game in the future isn't going to have more customization options or an expansion down the road with a galactic barber shop, just stating what was there at the start. The choices in customization so far were limited also, like the Miraluka as you can alter what mask they wore and give them scars, but no tatoos or facial hair, while another race you can have scars and facial hair but no tatoos or masks. Also there is only four body types: scrawny, average, tall and muscular, and husky, you can't adjust the height or weight to your liking. Oh and being able to customize your companions? I was under the impression that once we earned them we could customize them just like we did for our character. Instead of that we earn certain packs and items to help change the characters looks just like upgrading your own equipment, so unfortunately everyone runs around with the exact same companion from the start (level 9) because you can't customize them right away. Overall, customization is disappointing, but it's an obstacle that for me, is easy to get over.

Another down side I can point out is a bit of a double edged sword for me. The voice acting is definitely a blessing and a fresh concept for the MMO's and well done through the majority of the quests. However, as I went through, I noticed that the downside can be with your companions spamming their chatter. Even if it's not your companion you could walk by someone else's companion and hear them speak. There was even a bug to where you would randomly hear Mako (Bounty Hunter companion) in the starting levels even when no one brought their companion to the level 1-8 areas. Most of the time though I was too focused on what I wanted to accomplish to notice these things, but this was brought up in our discussion through ventrilo.

Other than that there were a lot of bugs, but most of them could be summed up as minor, However, let's not forget people, every game even at launch time suffers from bugs, that's why there are things called patches and maintenance days. Hell, even to this day, WoW still used patches to fix bugs, and it's been the number one MMO for how long now?

During my gameplay, I realized something that set SWTOR apart from the usual MMO. From the start the character you create is a bad-ass, which is much different than my last entry stating that your character is usually always worthless in an MMO. Right from the start you are already in the thick of things: whether it's a slave training to become a Sith Apprentice, a Smuggler who landed at the right place at the wrong time, or a Consular Apprentice about to train with his master when the shit hits the fan. Action is intense from the get go, usually involving you killing 3 enemies at a time. Not to worry though, at the start you shouldn't have any problem dispatching them as your skills are more then enough to handle the starting crowd. Another great addition to the gameplay is having a rest button that restores your health and force powers to full in about 15 seconds (and that ability has 0 cooldown so you can constantly fight and rest up). The rest ability is unique to all characters, imperial agents have a droid that brings up a holo screen and he swipes through the profiles of his targets like Tom Cruise did in the Minority Report, Bounty Hunters test their equipment, Smugglers practice shooting a coin out of the air, Sith Inquisitors pace back and forth like Darth Maul waiting to battle Qui-Gon Jinn in The Phantom Menace, just to give a few examples.

Back to the voice acting, for the most part it is okay, but I feel like, even though it would have cost a lot more money out of Bioware's pocket, they should have had multiple voice actors for each class. I feel like the male voice actor for the soldier really didn't fit how a soldier should sound. Plus the male voice for the consular really didn't match the husky build I created. Some are really good though, I enjoyed the voice acting of the male smuggler and the female inquisitor.

One thing to mention is that two classes share the exact same starting area but they both start off at slightly different points. Each class has their own individual story but other than that you share the exact same side quests. Also, traveling about, there are some zones that only your specific class can access unless you partied with a member of the other class, then they can help you out, but they don't interfere in your story options. Entering those class specific zones are like entering your own instance where you don't see other players taking your kill, making you wait for respawns, and other bits of frustration so you can enjoy your storyline progress in peace.

Eventually at around level 9 you end up getting the ability to get your first companion. This varies from class to class, for example, the Smuggler's companion will join right away starting with the level 9 quest of your story, and others like the Sith Inquisitor involve you going through an incredibly hard fight to defeat your companion to earn having him by your side. Once you earn your companion, they are a significant help to fighting enemies, any of the quests in the starting area that are deemed as heroic are now easy to complete and sometimes they will chime in on character conversations and there will be a special option in certain instances like these, for instance, I was able to use the Sith Inquisitor's companion as a threat to eat some enemy out for your head. Once you hit level 10 you can send them off to do crew skills, which is your crafting for the game. You can choose from 3 skills and those are abilities that your companion will be able to use. These skills so far from my progression can range anywhere from 3-6 minutes, that might increase depending on higher skill levels. I will tell you this right now: diplomacy is not the light side/dark side speed booster that you would think it would be. You only gain a +1 to either side depending on which to pick (which are easily labeled as light side or dark side options so you can remain on the path you wish to rise in), though in return you gain medical items (which are good for some of the bio-chem creations) and companion gifts, which just like in other Bioware games help gain approval ratings....very handy if your Sith Inquisitor has a heart...which your starting companion will hate the options you pick with a fiery passion.

There are some down sides to the crafting, however. Companions can come back from certain tasks that you send them on as complete failures, which I wouldn't mind if it didn't actually cost credits each time you sent them out on a task (if they are actually crafting an item for you it's free). Sometimes the item you get back is completely random then what you need. Archeology was the only one I seen that was constantly giving me the materials I needed for synthweaving (didn't get to try salvaging, scavenging, and the tech crafts though). Bio-analysis I would seem to have a 50/50 chance of getting what I needed, the other item might have been for later crafts, I have no idea at that point. Another downside is if you just have the one companion and you get out of the starting area, some conversation spots actually require having your companion around, so if you sent them off on a six minute task and find the conversation spot just a few seconds later you have a long wait on your hands. These were just minor problems and the credit issue I didn't really have a problem with at the start, and that's just selling any items and junk to a vendor, I didn't even bother trying to market the items.

At level 10 you get to pick out how you are going to specialize your character. You find a quest giver on a ship to talk to a person (normally the person you need to go see is right beside your class trainer) and that person will explain your two specs. You also get to preview each spec before you hit confirm (decide carefully as there is no specialization switching...you only get to re-do the talent trees for that particular specialization). Usually you get a gift that will be in a big in your inventory once you specialize, like the Consular, if he went the sage path, you'll get a off-hand item that will boost your force abilities, Smugglers that spec into gunslinger will get there second pistol, Inquisitors that spec for assassin will get there double-bladed saber, and so on.

Speaking of class skills, there were a few minor issues that I believe will be fixed up. My Consular was a healer and sometimes the ability didn't register properly; sometimes my 1.5 cooldown bar went past it's mark, sometimes it would reset itself halfway through a heal if I was spamming the heal button, and other times it took a few clicks to register the ability. Some of those problems could have been with my computer though. Another problem I had was the cover system of the Smuggler and Imperial Agents. While it's absolutely fun, sometimes I just wanted my character to crouch where they were to face an enemy and instead they would roll over to the green image of them that only popped up after you hit the cover button (usually if the green image appears when you hit cover you automatically take the space of that green spot...otherwise you crouch down) which ended up making you face away from your target. Once your facing away from the target, if you use the mouse in the slightest, like holding right click down to bring the enemy into the center view, you would break cover. A minor problem, sure but if you're doing a flashpoint, that could be a waste of DPS, which could cause some unnecessary extra damage that the party will be taking.

One last thing I can discuss is flashpoints, which most might know as dungeons or instances. You come across your first one at level 10 once you board the ship that leaves the starting area. The republic side was definitely more entertaining than the Sith side, but that's not to say that the Sith side was bad, and maybe the fun factor evens out with the Sith have a few that are more fun than the republics and vice versa. The Esseles, which was the republic's flashpoint, was action packed from start to end and each side had several conversation sections through each flashpoint. While your entire party gathers and picks their options and you see who wins the rolls you get sucked into the story but each character having their own say-so throughout the entire flashpoint. There are certain scenarios during the flashpoints to that effect the outcome, but does not affect the points you earn. For example there's a section where you either got to spend time helping engineers out, fighting more enemies, or you choose to sacrifice them and continue on. If the dark side person won the roll and they die, but you picked to spare them, you'll continue on from the dark side section of the story, but you still earn your light side points that you picked.
The action is intense in these flash points too, enemies are trying to take over your ship and the walls will explode and then enemies will pour out of that hole in the wall, you'll be rushing through the cargo bay and you'll witness a ship crash close to you, and all sorts of intense shit that simulates an downright space warzone.

I really have nothing else to say at this point. The few days I had to test the game proved to be an amazing experience, and while there were a few small bugs here and there I would say this game is ready to go. I know I'm anxious for the early access bonus in less than two weeks time. I can tell you I'm already hooked on this game by making game references in real life already. I came out of a convenience store and my receipt fell to the ground when it was suppose to go in the trash can. It was freezing rain at that moment and at first I shrugged and walked to my car, but then I had a change of heart, returned to the receipt and put it in the trash can. After I did that I immediately said "Light side points" and went in to my vehicle. So I've already shown that I'm addicted to this game and when it comes out, I will be more than happy to call this game my new MMO to get zombified into. It's kind of amusing that I managed to cleanse myself of World of Warcrack and now I'm getting into a new drug call Star Warscrack: The Old Republic.
Tuesday, November 29, 2011

The Old Republic: Grumpy Old Fett



Like so many of our fellow gaming nerds I spent turkey weekend playing the semi-open beta to The Old Republic. And like fellow contributors Numbspoon, Coolstorm and Ravenbran, I spent most of that time on ventrillo shooting the shit, comparing notes, and all in all enjoying this well put together game. However I noticed several levels of interest even among us die-hards. And since I've seen several varying levels of satisfaction with the game from other people. However take heart, I have come to rot your brains with an opinion article based on the class I wont be playing at launch (but not for lack of interest mind you).

After the Beta several of the guild members we have had expressed different oppinions on what they wanted to play. This is well and good because they got to test drive the cars so to speak and really see what fit them. Myself I spent more time playing the class I'll still roll first on Republic side (Jedi Knight) than the Empire's Bounty Hunter, yet I felt that this beta had such a profound effect on my oppinion on the class alone it was due it's own article. So without further adue Papa Mimic presents his beta experience of TOR: The Bounty Hunter.

First of all let me tell you a story. When Bounty Hunters were announced I assumed every Fett wanna be from here to kingdom come would roll one and throw around with two pistols and a flamethrower while chanting in general chat "He's no good to me dead..." I was not excited for this class and honestly had no interest in even giving it a second look. There was a by-God Jedi to play, and you midichlorian deprived bastards could get to the back of the line where you can cry about how I deflect your blaster bolts without looking.

However after seeing that the Bounty Hunter got a jawa companion... well I got intrigued. That was no fair. A jawa with a rocket launcher, you say? Epic is not strong enough a word. Chuck Norris with a Death Star belt buckle didn't cover the badassitude of said companion, so when I got my weekend beta access I figured I was due to see if the Bounty Hunter could keep my attention long enough to recruit the little psychopath and enjoy the endless conversations with a squeeze-toy armed with extinction level hardware. Because nothing says 'bad day' like getting blown up by a midget in a dirty robe packing a shoulder cannon.

I went into the class, even it's opening cutscene and dialog before getting to move around and such with the idea it would be a huge gimmick. Lots of toys, hardware and a love of credits and possibly a loyalty to the Empire to solidify them as a darkside character. In fact looking back on the first four or so levels, my bad attitude towards Bounty Hunters was preconceived and entirely dependent on the jokes I'd made when I first heard about them being a playable class for one faction. So yeah... I was not thrilled. In fact I expected it to be sorta like this:



Instead after I got into the story and really let the dialog sink in after a pretty powerful scene (which also happened to be beautifully scored with some great music) I came to a realization. I was not, in fact, reliving the early adventures of some Fett ancestor. I was not recreating Canderous Ordo or Dengar or even Durge. I was forging my own story one step at a time that had little to nothing to directly do with the Empire. In fact the whole Imperial association is sort of out of my character's hands as it ties him to it in order to get revenge. How much did my opinion change? Well by about level six my mind changed the movie poster. It looked more like this:



That's right, folks. I had stepped out of the cliched credit hungry super gunner ideal of a Bounty Hunter and walked into the lonely road of a well written western. Just one that happened to be in space. My character was better than the rest, but he had to prove it. He came from nowhere, had everything taken from him, and thanks to my dialog choices he was hell bent on revenge. But along the way he wasn't an evil man. He was, in fact, a good man. One who remembered that even the worst criminal was sometimes a victim of circumstance more than desire to be a petty bastard.

With the gruff voice and very underworld feel of working for the man (or Hutt) who owned the town and everyone in it, I felt like I was in some sort of space aged Clint Eastwood movie. One that showed what one person had to do to get even with the big bad guy (or his big bad guy) and even then in the scheme of things it didn't matter. This was just one man's story, and it made it all the more powerful because of that. You aren't saving the galaxy, you're just trying to get some peace. And you have to do some pretty ugly things to attain it.

How many levels did I play, you ask? A mere eleven and I already got that feel. Right up to traveling to the second planet in the game's series where you're quest leaves the small town where it all began to meet the larger world head on. This feeling was not trivial by any means, and I found myself not caring if I got the Jawa over the weekend. This was a well written and wonderfully scripted story that I would actually have liked to see in a book or movie, but being able to play it as a worn do-gooder or a maniacle bastard just added something.

Say what you will about lightsabers (and I will have one launch day) but the Bounty Hunter shows that writing doesn't have to be about galactic threats to hold your interest. In fact it doesn't have to be anything really big other than the drive of one determined man. This I found to be the diamond in the ruff of all the class stories I sampled. Despite numerous quests related directly to KOTOR, and telling the story of what happened after Revan was long gone, I still found myself imagining a murky and slimy world filled with desperate people and one man who flew in on a rusty old ship.

Through the beta I also played the Jedi Knight (level 20), Sith Warrior (level 10), Sith Inquisitor (level 11), and tried the Trooper out, but didn't get very far. As wonderfully crafted as all the stories were, I have to say how much I liked how wonderful places like Coruscant and Taris looked. They had a unique feel and the quests delved not only into the idea of killing ten bad guys and bringing back their left pinky toes, but of actually feeling like there was a reason to go out and take on the galaxy.

All in all Star Wars: The Old Republic is most likely the MMO you'll love if you like story. If you want to rush forward to get to end-game content I recommend DC Online for that sort of thing, but TOR offers something new and different in that you can enjoy your favorite RPG with friends. Will this game stack up to it's hype? Well that's for you to decide, but ole Papa Mimic feels that it has more than earned it's credit not with the dynamic hero feel of the Jedi Knight, or even the conquering destroyer of the Sith Warrior. But of the story of just one guy with no past I can't help but see walking through a dusty planet out of sight.

That's all I got time for, but stay tuned for other articles about our weekend experiences, and as always remember to have your Grumpy Old Nerds spayed or neutered: Only you can control the Grumpy population.

~Mimic
Saturday, November 19, 2011

Halo? HELL NO!

When I saw Halo CE on the list, I was hoping that I was to be reviewing a game called Halo: Cooking Exalted. The protagonist would be Master Chef Bobby Flay and his mission would be to rescue key leaders in the Catholic Church with his ability to cook divine meals. The whole thing would have played out as Diner Dash meets the Da Vinci Code. I WANTED it to be that. Anything, ANYTHING but another damn Halo game. If that was the case I was absolutely willing to go get ABBA: You Can Dance and review that just so I didn't have to deal with the ridiculous bullshit nonsense that comes with this franchise. But, NOOOOO. I am not lucky.

So instead of something new and different, we get yet another addition to the slew of toys, videos, books that cut into the shelf space of Star Wars literature at my local Barnes and Noble, oh yeah and all 7 (going on 8) video games. You remember when Halo 3 was supposedly the last we were going to see of the series? And then they put out what....2 others and have announced a 4th on the way? Glorious. Just glorious. So with these games, we are also getting a steady supply of Halo. And since Bungie is now owned by Activision...a name synonymous (NOT REALLY) with quality, we are likely to see at least 20-30 more, whether they are good or not. I'm going to go ahead and put my money on the whole....NOT thing. HOW EXCITING, Right?

Hell, even as I am writing up this review they are finishing up the storyboard for Halo 12: The Search for Spock. But hey, whatever, right? Let's just go ahead and review this sucker before that stroke I've been warned about finally kicks in.



The premise of the game is that you are a human cyborg or a cyborg human, I really wasn't paying that much attention to the particulars. Anyway, this Master Chief guy comes in and starts running around shooting people and yelling like one of those frat kids that you see in Revenge of the Nerds. (Quick little side bar here....playing just Madden and Halo does not make you a gamer. It makes you a douche.)

ANYWAY, Master whatsis saves the planet or the diamonds or the princess or whatever through the magical combination of running jumping climbing trees....and shooting things. I just thought of something though. Perhaps this Master guy is one of those action transvestites that Eddie Izzard was talking about all those years ago.

In all seriousness this game is the same as it was 10 damn years ago. They just improved the graphics and slapped it in a shiny new box. And you bought it. Congratulations Halo fan: you've just been George Lucased (See definition 1). I am sure most people in the business of reviewing games are going to give this a nice chunky score, but not me. Call me when you people do something new with the genre and we'll talk. Until then? Same old same old isn't it? But with that.... screw it, let's just go on to the Break Down.

THE GOOD
  • It wasn't another Mario game....so there's that.
  • The graphics are greatly improved so it DOES look nice.
  • Controls are pretty much typical of your run of the mill shooter.
  • It gives some people something to do before SWTOR comes out.

THE BAD

  • The shooter genre is tired, lame, and RIDICULOUSLY redundant.
  • Launching a remaster of a 10 year old game doesn't help either.
  • Another in a long line of games that are absolutely irritating.
  • The remaster job looks pretty, sure...but graphically it looks like crap compared to the last Halo game: Reach.
  • This probably means we'll get hit with more books and movies. ...Great.

Numbspoon's Numeric Value: 5.0


A BIT OF A DISCLAIMER. I know we have been hard on the FPS games we have reviewed here, and it is easy to, based on that, draw the conclusion that we hate them. Not true. We have been fans since the original Wolfenstein. We just feel as though the genre has become over saturated and because of that, the products have suffered greatly. So...since no one else is going to say it we will. FIX IT!

Monday, November 14, 2011

What We're Looking Forward To: Week of Nov. 14th - 19th

So, nothing worthwhile in the world of movies this week.  As for video games....I dunno....maybe EyePet and Friends?  Mario & Sonic at the London 2012 Olympic Games?  OOH!  How about...ABBA: You Can Dance?  Not even close.  Actually, there are several titles that have our interest...one of which is the extension of one of the most successful franchises in gaming today.  So without further adieu....let me introduce the first of what we're looking forward to this week.
















In all honesty?  I think some of us here at Grumpy Old Nerds have been looking forward to this game since it was announced.  There is something about this series and the story that gets me hooked and loves running around knifing corrupt politicians, thieves, you name it.  This will be the last installment that will feature the Italian killing machine Ezio, and frankly that is fine by me.  He helped move the story along, and now it is high time we change the focus to the modern day descendant: Desmond.  Will it be good?  Great question.  Our own nutritious Raven-Bran will be providing the answer to that one!
















Yeah, Saints Row: The Third doesn't exactly do it for ALL of us here at the site, but I'd be lying if I said that it doesn't interest us.  I mean, it looks like Grand Theft Auto and Fear and Loathing in Vegas had a baby.  Which....that could be idiotically entertaining.  If not, what do ya do?  Just another train wreck in the long line of train wrecks that THQ has given the world.  But it could be worse.  It could be....















SON OF A BITCH!  Seriously?  I thought there wasn't going to BE anymore of this game?  No way in hell are we looking forward to this.  Oh it gets worse, too!  We're actually going to have a review for this?  I feel sorry for the poor shmuck that has to write it.  Numbspoon?  Oh, that's me....damn it.  I take it back.  We are looking forward to ABBA: You Can Dance.

Calm Before The Storm: DC Universe Online Or Dragon Nest?

Earlier in the month, DC Universe Online was announced as being free to play. While it is cool to have another MMO free to play there is another MMO that had an official launch on September 28th called Dragon Nest. So which is the better one to play? Well honestly if you have time for both or are playing a better MMO then the two mentioned, more power to you. However since these two MMO's are so close together in releases, I am going to pit these two against each other and give you my opinion on which is the better one to play. I am going to pit the two freebies against each other in gameplay, graphics, sound, and overall fun factor. So without further adieu, lets start off this battle.

We'll start off with the sound category. This I'll give the edge to Dragon Nest as the sounds of connecting with the enemies and connecting with an object are a lot better. I feel like DC Universe Online's sound effects could have been a lot better if they actually wrote out the sound effects along with your moves like the Adam West days of Batman. It just sounds off, for example, the sound effect of flinging a punch sounds like your flag being swung as fast as possible, another example is an acrobatic taking big strides create a woosh sound instead of actually hearing feet hitting solid ground. Dragon's Nest on the other when you hit a barrel, it sounds like you connected with a barrel, and breaking it you get the sounds of shattering wood and swinging a flail (which glad to see as a weapon in a game by the way) sounds like a flail being swung.

Next part of the sound category is music and voice acting. The music in Dragon Nest is ok but quite common for the fantasy MMO. If you don't understand what I mean, I'm talking about the folksy festival music that almost sounds like you should be clapping your hands to a gypsy dancing circles around a bonfire or that sounds like a flute away from being a legend of zelda song. The music side for DC Universe Online is a bit bi-polar, some places like the police headquarters/nightclub places (yes you heard me police headquarters and night clubbing are apparently one in the same in this game...) deliver such horrible music that sounds like a techno version of elevator music while other places like outside in Gotham City, the music is well orchestrated and almost sounds like the start of the Batman theme. If only Metropolis had the same care as outside of Gotham City...I would have loved to have flown around in a knock off version of the Superman theme. Even though DC Universe has some bad music I do like that it strays from the common MMO music, so that's why DCUO gets the edge there, leaving it down to just the voice acting to determine the winner.

The voice acting for Dragon Nest is ok, but there's no voice you hear in the game that you will actually recognize and fan-gasm over. I read up that the asian version of the game gets Gackt as a voice actor, which Gackt to me is a talented enigma, but that doesn't help us with the U.S. version of this game. The Voice acting for DCUO, all I have to say is "Hey Kids! It's Mark Hamil! Applause!" (A Jay & Silent Bob Strike Back reference to those that didn't get it). That's right, Mark Hamil as The Joker, and various other voice actors from the actual animated series put there voices into the game to enhance the gaming experience. That's a win, and that's why in this category DC Universe edges out over Dragon Nest.

Onward to gameplay! Both games have the same mechanics in that left mouse click is your basic attack, right click is a stronger attack, and then you have the number keys for your various powers and skills you earn. I have to say I give the edge to Dragon's Nest on this because Dragon's nest if you actually hold your left mouse button down you can pull off your four hit combo, there's that and I haven't ran across problems with my moves not registering, where as DCUO is so fast paced that sometimes where your combos involve alternating which mouse button you click, it doesn't register the exact combo you are trying to pull off. I also feel that DCUO also hurts itself with the energy bar and having to recover it by unleashing combos on your target. I understand the argument of "some of the heroes and villains don't use there powers often" which is true but in the case of needing heals and needing your defensive abilities, I find this to be a huge pain in the ass. Also a pain in the ass with DCUO is the boss battles. You will never have a easy boss battle which I can understand the need for back and forth fights making the whole comic thing more authentic but when you can unleash all of your abilities and attack as fast as you can and you still only end up whittling about half of the boss's bar down before he completely destroys you is absolutely cheesy. Also, it makes the battles look horrible with both the boss and you flailing at each other, it looks like two fish out of water flapping against each other (which doesn't look any better with a friend helping out...just looks like more fish flapping against each other). Dragon's Nest fights are smooth and the boss battles are less challenging thanks to having an actual mana bar and the bosses actually taking there times telegraphing moves having patterns like any boss in a video game would so you can fight them stress-free, unlike the DCUO bosses that have no predictability and then rushing up and zerging you.

Onto graphics, I feel like the edge once again has to go to Dragon Nest. DCUO's animation in it's fast paced combat I find to be too choppy, and sometimes the animation of the energy attacks do not appear on the screen, for example the Hand Blaster types have a combo where they charge up a beam of energy, then after connecting with that form a big ball of energy over head and toss it at the target, but sometimes the ball doesn't show and you just have a over head flinging motion, though it still registers that the move connected. I have not experienced that kind of problem with Dragon's Nest and all of the moves have a smooth complete animation behind them. Both graphic wise are cartoony, which doesn't bother me one bit, though I feel Dragon Nest is a lot more colorful and livelier.

On to the topic of Fun Factor. DCUO does deliver when it comes to the inner child at first, having your child hood heroes or villains speaking to you and giving you quests and thanking you for your help (or thanking you for not being incompetent in the villains case). Sometimes getting a chance to actually fight alongside your favorite heroes was epic. I remember doing the battle of Smallville helping Superman fight Doomsday made me giggle like a school girl. However there is some moments where I just wished some of the chain quests could be skipped over and go straight into the fight, like the starting area for Superman, I just wanted to go "Ugh, can't I just go punch Gorilla Grod in the face now?" Circe and Wonder Woman's entire quest arch I found completely annoying as well. Another thing I find weird about the game is you fight the boss, then defeat them, then you get the cut scene on why that particular character wants to rule the world or defend the city, etc. Shouldn't the cut scene be before defeating them to add more impact to the story?

Dragon's Nest though I'm finding more entertaining. Mainly because it has cut scene driven storylines that at the moment seems to be going from the start of the game till the very end (I can't confirm that though since while I did level cap in DCUO, I'm only at level 18 out of the US cap of 32 at the moment). This leads me to one gripe and it could be said for the majority or maybe all of the MMO's so far. Why do they make your character seem so incompetent? It happened with World of Warcraft: Catacylsm where every new zone you went into led to you being knocked out or captured and it's like, ok I helped slay Ragnaros, Illidan, Lich King, but I get knocked out in a cut scene by non-elites of my level? What the fuck?! This game almost made me think otherwise at first because one cut scene a enemy in the game was tossed over to the boss and you just walked into the scene. I was like "Sweet! Change of pace!", but from that point on for the next three boss battles afterwards you get knocked out...and then a few levels later you end up getting bullied and then rescued by someone that deems you worthless and considers you a slave...it's like geeze this game is the worst then Final Fantasy XI in making you feel like you have a worthless character, and in that game your major enemy for 40 + levels is onion creatures, rabbits, bees, worms, and crabs...crabs that take 5 other people to kill! What the fuck Square-Enix?! Despite the worthless seeming character the game's story, graphics, and smooth gameplay just made this game more enjoyable to me then DCUO.

Just because I declare Dragon Nest the winner doesn't mean DCUO is horrible, and honestly both of them can use some major improvements in certain areas. Both of them can use improvements in customization, especially Dragon Nest since there's only a single digit amount of hair styles, clothing styles and colors that you can pick. Also gaining costume looks is rare in Dragon Nest unless you spend actual cash but earning levels do give you the gifts of obtaining different costume pieces that only last for a couple of days, so wait until you get the full set before using them all. DCUO needs to do the same, while it does have a variety of outfits it really needs to gain a lot more, I recommend taking a look at the customization of City of Heroes. While I do like the fact that there's extra styles to earn through quests and missions, there need to be more styles to gather in game, and not just through tokens to earn special armor, like using the currency that you currently only spend on sodas (your health potions so to speak) to devote to clothing. Also DCUO really needs to focus on boss mechanics, please look at other MMO's on how to do a boss battle as the bosses shouldn't be recklessly flailing on you with you defeating the opponent determined almost by a matter of luck. Dragon's Nest I want to feel like when I'm playing a MMO that I am playing a hero not an incompetent idiot, but saying that and I'm uncapped I hope the character redeems himself, he really needs to. Also the party mechanic is pretty terrible. You can only party up in the closest town before you go a few screens over to go into the appropriate dungeon portal. Why in the world can you not just find the party before the portal? I can understand trying to make the traffic in the game easier, but would it be that congested? Could you not keep the single player pathways and just have the portals end up linking together if your partied up and go through the portal so you can come out the same end?

So to end things off, they're free. So give both DC Universe Online and Dragon Nest a try and let me know what you think of both. I still do play both but I am playing Dragon Nest more. If you play Dragon Nest, feel free to find me on the Argenta East Server under Woowuo the paladin, or Alraphise the acrobat. On DCUO you can find me on the PVE server under Tenthmandown. Now to sum up and rate everything below.


DC Universe Online - Pros: Authentic voice actors of the animated series interact with you by assigning you the quests. Mark Hamil being a mentor as The Joker is pure win.

Interacting with the heroes and villains that you know from your favorite DC Comics and in some cases getting to fight alongside or against them.

Fast Paced Action can sometimes get your adrenaline pumping.
A good bit of customization (though far from the greatest) Earning new costumes and styles in game can sometimes be better then what you originally chose you hero to wear.

Cons: Bad, almost horrible fighting mechanics if you are a melee fighter (it's much easier as a ranged fighter). To go along with this horrible boss mechanics.

No crafting, some might see that as a good thing but to me, it's just one less thing to do at end game content.

Game has more bugs then Joe's Apartment, resulting in a lot of downtime problems.

Graphics are just ok, almost PS2, regular X-Box quality.

Could use much bigger character customization



Dragon's Nest - Pros: Good graphics, smooth animation

Fun, flashy moves

Smooth controls

Excellent ongoing story with a quest tab that's easy to keep track of the entire story and current objectives

Most dungeons are pretty brief only last 10-12 minutes on normal difficulty. Excellent if you don't have much free time for MMO's.

Cool boss battles

Cons: Horrible party access in my opinions.

Could use more variety of music (dungeon music always converts into encounter music as soon as you get near enemies so your hearing the same music over and over)

Completely lack of customization, and not that much variety in appearance of armor changing (you do get better armor to increase your stats, but the clothing will remain looking the same)
NPC's find you annoying, cut scenes make your character seem like a loser so far (prove me wrong end content) almost feel like your stripped from trying to be a hero in the game.